System Requirements
From the official website:
PC System Requirements
OS: Windows XP / Windows Vista (with latest Service Packs)
Processor:
Minimum: Intel Pentium 4 1.3 GHz or AMD Athlon XP 1500+
Recommended: Dual-core processor, such as the Intel Pentium D or AMD Athlon 64 X2
Memory:
Minimum: 512 MB RAM (1GB for Vista users)
Recommended: 1 GB RAM (2 GB for Vista users)
Video:
Minimum: 3D graphics processor with Hardware Transform and Lighting with 32 MB VRAM Such as an ATI Radeon 7200 or NVIDIA GeForce 2 class card or better
Recommended: 3D graphics processor with Vertex and Pixel Shader capability with 128 MB VRAM Such as an ATI Radeon X1600 or NVIDIA GeForce 7600 GT class card or better
Sound: DirectX-compatible sound card or motherboard sound capability
Mac System Requirements
OS: Mac OS X 10.4.11 or newer
Processor:
Minimum: PowerPC G5 1.6 GHz or Intel Core Duo processor
Recommended: Intel 1.8GHz processor or better
Memory:
Minimum: 1 GB RAM
Recommended: 2 GB RAM
Video:
Minimum: 3D graphics processor with Hardware Transform and Lighting with 64 MB VRAM Such as an ATI Radeon 9600 or NVIDIA GeForce Ti 4600 class card or better
Recommended: 3D graphics processor with Vertex and Pixel Shader capability with 128 MB VRAM Such as an ATI Radeon X1600 or NVIDIA 7600 class card or better
All Platforms
Controls: A keyboard and mouse are required. Input devices other than a mouse and keyboard are not supported.
Connectivity: You must have an active broadband Internet connection to play.
Mouse: Multi-button mouse with scroll wheel recommended.
Hard Drive Space: 15 GB free hard drive space
For a complete list of supported 3D cards, visit www.worldofwarcraft.com/supportedvideo
Note that due to the evolving nature of the game, the minimum system requirements for World of Warcraft: Wrath of the Lich King may change over time.
For what platforms is the game available?
The game is available for PCs and Macs.
Does the game require a 3D accelerator?
Yes, the game requires a 3D graphics card. We support a wide range of 3D cards that conform to the system requirement outlined above. Specific 3D card support information can be found here.
Is the game playable over a dial-up connection?
Yes, a 56.6k modem or higher is required.
What is the camera perspective of the game?
The game supports third-person and first-person camera perspectives. Players can utilize the mouse wheel to adjust the camera angle as the situation dictates and switch between cameras on the fly.
I tried http://www.systemrequirementslab.com and it seems to indicate that a Dell Optiplex 330 (with integrated Intel Graphics card) will run it (though the graphics processing is just above minimum). - Lucas (4/1/09)
Update (4/3/09):
Initial tests on a Dell 330 went extremely well. Despite the fact the system has an integrated Intel graphics processor, the game ran smoothly. One of our district technicians and I tested the impact on the network and bandwidth. The game has surprisingly little impact. Below is a chart:
To test the traffic caused by the program, I closed down all other network using applications (IM, etc.). I created a new character on a high population server (a dwarf), and ran him from the starting area to Ironforge (the dwarven capitol city). The part of the chart indicated by 1 represents login and character creation. The area denoted by the 2 is the initial upswing in data as I entered the capitol city. The area indicated by the 3 is log out. In other words, this chart shows only network usage by the workstation I used to test. I presume that the spike when entering the capitol city was due to the crowd of other players there (the system has to download data about what armor they're wearing, character models, etc.). After that initial load, it's primarily handling new folks who enter the city and chat. For comparative purposes, opening GMail and sending a short message spiked at 45 k, well above the maximum experienced here. Thus, even with a classroom with 15-17 players logged in at once, the impact on bandwidth would be minimal.
Dealing with DeepFreeze (or similar software)
(5/12/09)
One of the technical issues that we'll face if and when we implement this program is due to DeepFreeze. DeepFreeze creates a locked-down state for the machine preserving its current image. Any changes made to C:/ drive are reversed if the computer is powered off and back on. Maintenance due to patches or addon updates will require some work! Basically, on patch days, we'll have to "thaw" the machines, update the software, and then refreeze them. Otherwise, we may need to install to a permanently "thawed" partition, but then run the risk of students in other classes tampering with the files. (I'll also post these thoughts in Technical Issues).
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