Welcome to the World of Warcraft in Schools Wiki
The purpose of this wiki is to plan and develop a curriculum that could be used in a variety of school settings.
A 6-month to 10-month project that engages at-risk high school students in an intense, after school, technology-enhanced, gaming and learning environment.
Overview of the Project:
- The project will use the online video game and virtual world, World of Warcraft, as a vehicle for reaching at-risk high school students.
- The project will address the following over-arching themes: literacy and writing, mathematics, social interaction, 21st-Century technology skills, Digital Citizenship, Leadership.
- Students targeted should be those with at least some level of interest, preferably with no World of Warcraft experience, who are considered at-risk for dropping out or poor performance in core classes.
- No more than 15 students.
- Ideally, students and district representatives should present the results of the class at appropriate conferences (NCTIES, GLS) and online.
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